Cosmos

Galaxies colliding, black holes feeding and merging, dying stars and storm-banded planets. These are our own simulations, inspired by real targets: N-body gravity, hydrodynamics and a general-relativistic ray tracer.

Two spiral galaxies colliding, with long tidal tails of stars

Galaxy collisions  N-body + gas  34–40M particles · Antennae, Mice, Milky Way + Andromeda

Pieces

8 in this series
Two black holes spiralling inside a bright accretion disk

Binary Black Hole Merger  GR ray tracer  two lensing black holes feed, spiral in, merge and ring down

A pinwheel spiral of glowing dust around a binary star

Cosmos III: Stars  Hydro + tracers  a 589M-grain dust spiral, a boiling supergiant, a 640³ remnant

Jupiter-like bands and storms in a cream and rust palette

Cosmos IV: Planets  Loops  shepherd moons sculpt a ring; Jupiter’s bands and storms

  • Cosmos I: Collisions  Loop pack  20 seamless 10 s loops and 4 hits, seam- and ghost-gated

  • Cosmos II: Star birth  Loop pack  14 loops rendered on a second machine by a second agent

  • Nebulae in your hand  Live · WebXR  the Ring, Squid, Hourglass and Butterfly nebulae, to turn and look inside

Try it live

in your browser · opens everdust.ai

Lighter live versions that run on a phone, a laptop or in Vision Pro, each under 1 MB to load. They are real-time simulations, so the particle counts are far below the renders above.

More live pieces are at everdust.ai/play (opens in a new tab)